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Game · Interactive Novel

The Tower of Earnest Folly

Featuring more twists than an M. Night Shyamalan movie, this intricate adventure will make you question your life choices and the meaning behind them. Ascend. Be judged. Receive your certificate. If you dare.

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What makes this interesting

Imagine Monty Python, Douglas Adams, and Terry Pratchett sat down to write a novel together, got thoroughly drunk halfway through, and scribbled magnificent nonsense the rest of the way. That's what we are working with here. Underneath the absurdism it's really a modern short novel you play rather than read: every floor judges you, you roll dice against your own competence, and the tower is under no obligation to be fair about it. You'll manage stamina and sanity, spend hard-won gold on gear, and earn your ascension to the next class. The dice and the replayability are what turn all that text into a game instead of a collection of (weak) jokes. And the whole thing is in a browser, available on any device - no 40GB download to regret afterwards.

The Tower of Earnest Folly

What I expanded this into

Under this intricate story lies a fully server-authoritative game - whenever a leaderboard and points enter the picture, someone will try to cheat. The server owns your position in the tower, your gold, your stats, and every dice roll - the browser just renders what it's told. Room advancement is locked to a single step, so a double-click or a flaky connection can't skip a floor or replay a reward. The economy is enforced and capped server-side, closing the client-only gold bugs that plague browser RPGs. Rooms stay masked in the JSON itself until you reach them, so you can't read ahead by inspecting network traffic. A validate-rooms gate checks every room definition before deploy, and a lightweight canvas fingerprint lets you resume an interrupted run without any login - unless you're using privacy-hardened browsers. The content lives in a single rooms file as the source of truth, which means the whole tower - prose, stat roles, penalties, balance - can be rewritten without touching game logic. At the end of the day, I did enjoy making jokes and then laughing at them at 3 in the morning. Take this as a guarantee of quality or a question of my life choices.